Lobby

Whisper

Two teams, 25 words, and a Spymaster who can only send one word and a number.

4-8
PLAYERS
15-20
MINUTES

How it plays

  1. 1

    Send a clue

    One word and a number: how many words it points to.

  2. 2

    Decode it together

    Tap the words. A wrong one ends your turn.

  3. 3

    Contact them all

    Find all your agents first. Touch the mole and you lose.

Good to know

  • Spymasters can't chat during the game. The clue is their only voice.

  • A clue can't be a word that is still on the board.

  • Every tap asks for a second tap to confirm, so a slip never costs you.

On a laptopThe whole table. Phones get a view built for thumbs.

Whisper

More games