
Whisper
Two teams, 25 words, and a Spymaster who can only send one word and a number.
- 4-8
- PLAYERS
- 15-20
- MINUTES
How it plays
1Send a clue
One word and a number: how many words it points to.
2Decode it together
Tap the words. A wrong one ends your turn.
3Contact them all
Find all your agents first. Touch the mole and you lose.
Good to know
Spymasters can't chat during the game. The clue is their only voice.
A clue can't be a word that is still on the board.
Every tap asks for a second tap to confirm, so a slip never costs you.




