Build real games for the AI era. Publish to Lobby.
Concept to signed publish on the engines you already use, and the game stays yours.
Flagship project
WORLD FORGE PROOF №1pre-production
Night Circuit: Buenos Aires
Fly a courier helicopter over Buenos Aires at night. Every lit rooftop is a job.
8 districts14 landmarks19 route edges8 missions20 asset specs
69/100 READY
Drive ›The production spine
- 01Intake
- 02Concept
- 03World
- 04Mechanics
- 05Missions
- 06Assets
- 07Engine
- 08Prototype
- 09Store page
- 10Manifest
- 11Playtest
- 12Package
- 13Publish
Readiness is computed from these, never claimed.
Forge modules
World Forge
REAL CITIES, MADE PLAYABLE
City source + licensing modelWIRED
District / landmark / route graphsWIRED
Style board + locomotion specsWIRED
Mission loops on the world graphWIRED
Geodata ingest (BA Data, OSM, Overture)DESIGNED
Procedural massing to engine scenePLANNED
Asset Foundry
data-spineSPECS TO GAME-READY PACKS
Typed asset specs + budgets + promptsWIRED
Provenance + disclosure metadataWIRED
Provider routing (Meshy / Tripo / TRELLIS.2)DESIGNED
Game-ready normalization passDESIGNED
Asset marketplace railPLANNED
Engine Bridge
data-spineANY ENGINE, ORCHESTRATED
Engine target declarations + adapter statusWIRED
World plan → Godot greybox (generator + headless validation)WIRED
Unreal 5.8 official MCP orchestrationPLANNED
Godot headless export runnerPLANNED
Blender MCP asset assemblyPLANNED
Cloud build farmPLANNED
Playtest Lab
data-spineQA BEFORE PLAYERS
Typed reports + findings + coverageWIRED
Design-review rungWIRED
Agent-sim playtestingPLANNED
Human session capturePLANNED
Publish Desk
data-spineFROM PROJECT TO STOREFRONT
Store page draftWIRED
Manifest dry-run against platform validatorWIRED
Export bundle assemblyWIRED
One-command publish to registryDESIGNED
Desktop build delivery (Tauri client)PLANNED
No walled garden
Forge drives Unreal, Godot and Blender and ships a standard project with a signed Lobby manifest. If you leave, your game leaves with you.