FOUNDRYTHE GATEgame-ready/1.0

Generators hand you a mesh. None of them tell you whether it is shippable. Drop in a .glb from Meshy, Tripo, TRELLIS, Rodin, Blender or a marketplace, and get a graded verdict against a published standard: triangle budget, collision proxy, pivot, real-world scale, draw calls, textures, download weight.

It runs here, in your browser. Your file is never uploaded, so there is no size limit and nothing for us to keep.

WHAT GETS CHECKED
Triangle budget

Against a per-kind budget. Generated meshes are routinely 10-20x over, because isosurface extraction has no notion of one.

Collision proxy

A UCX_/UBX_/USP_/UCP_ hull. No AI-3D vendor exports one today, so this is almost always missing.

Real-world scale

glTF is metres. The centimetres-as-metres mistake is invisible until the asset stands next to something else.

Pivot placement

Origin at bounds bottom-centre, so an asset dropped on a point sits on that point instead of halfway through it.

Draw calls

Primitive and material count. Draw calls, not triangles, usually cap how many distinct objects a browser scene can hold.

Textures and weight

Resolution, embedding, and total megabytes, which is what a player on a phone actually feels.

Is your 3D asset game-ready? · Foundry · Lobby